![]() ![]() ![]() One of the things I worked on was the new hint system, which meant a lot of digging through the old original SCUMM source code to figure out how Ron Gilbert, Tim Schafer and company were tracking the state of different puzzles and whether Guybrush had completed something or not. My name is Adam Bormann, and I was one of the designers on the Secret of Monkey Island: Special Edition. Without further ado – I introduce you to Adam! I got a chance to pick the brain of one of the designers on Monkey: Special Edition, and he volunteered to author what is (in my opinion) the coolest article we’ve had yet on the Workshop.
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